Last I heard, this tech relies heavily on translucency and they were having major issues getting it to work right in UE4. I asked if I could get access to the integration as they had it, but that was a few months ago now.
Last I heard, this tech relies heavily on translucency and they were having major issues getting it to work right in UE4. I asked if I could get access to the integration as they had it, but that was a few months ago now.