Seems to me like a really amazing technologie where you can have a lot of fun with and would be definetly amazing to be able to use it inside of UE4 someday in the future
That looks pretty expensive on the performance side… And yes, actually foliage shading sux. I wish they improve translucent materials too which is even more basic than that.
But… Can it be used with something other than grass ?
Can I make bigger clusters of grass ? As cool as it looks, that grass honestly doesn’t look particularly interesting. No matter how much of it you can render. And I’d rather use my custom texture with alpha to render grass.
Enough said, it still would be miles better than what we have now :D.
Looks nice, but somehow the color of the grass looks weird to me :I Otherwise it would be nice to have…considering we currently have nothing which could compete with that…
I still would like to see a base integration from Epic and the decision to use those things up to the developer himself.
I would assume that many of the GameWorks things actually run on AMD hardware too, but a lot slower than with Nvidia of course, but that’s just speculation from my side.
Last I heard, this tech relies heavily on translucency and they were having major issues getting it to work right in UE4. I asked if I could get access to the integration as they had it, but that was a few months ago now.
Hope we see it one day as nvidia game-work really beautiful even all that issue and heavy resource need but in my opnion it worth it and one day we can get an optimized one like the HBAO+ .