oh hey I was here already, haha.
So I’m looking into this again. I’ve already got HISM for lots of ai, but the problem is that their collisions do not update with vertex animations. So now I’m wondering is it better to possibly get the collisions to update with the vertex animation or if it’s better to build something off the skinned mesh component. I’m not really sure what would be better in this case. I’m also not sure if I’d just end up with what is essentially a skeletal mesh anyway.
It’s starting to sound like I’d get the same results putting all my meshes onto one skeletal mesh and updating the animations per section of the mesh. That just seems so sloppy now a days though. Certainly an instanced skeletal mesh or some kind of simplified animated mesh with collisions is possible without going through that kind of hassle, right?