Fredrum
(Fredrum)
January 19, 2017, 6:10pm
7
Hello guys,
I’ve been googling around a bit, but as far as I can see no one has implemented this yet in UE.
We are currently working on a grand strategy game with huge siege battles. As a graphics programmer I could rewrite a large part of the UE rendering code to support nvidia skinned instances as described in this paper http://developer.download.nvidia.com/SDK/10/direct3d/Source/SkinnedInstancing/doc/SkinnedInstancingWhitePaper.pdf
but that would take a fair bit of time away from developing the project.
What I would like to know is, do you guys know if someone already did this and if there are maybe different ways that are already supported in UE to render large crowds of skeleton meshes?
Kind regards,
Roderick
I have been looking at that paper for my own project and was a bit surprised it wasn’t somehow implemented into Unreal already.
There must be many games where this would be extremely handy.
I would certainly jump at using it if you made something!
Cheers,