Thank you!
I’ve already tried the combination with SSGI and that causes a ton of other issues for this test scene. It’s usable in bigger environments, but in this or other small rooms it’s not quite ok because you’ll loose walls out of frame, that bounce a lot of light on the scene, very easily and that is a very big lighting change. In the livestream SSGI was used only to fill certain occluded areas more.
I partially agree with what you said. I believe that if it has GI in the name, than it should do what it says on the tin “Global Illumination” that includes indirect shadows. I can accept those to be of a somehow lower quality for speed, but what you can see in my example is really really bad. I am still hoping I am doing something wrong or the system doesn’t work for me as it should.