Using 5.0.3 for Android.
A while ago I installed NVIDIA Omniverse https://developer.nvidia.com/nvidia-omniverse-platform but for unknown reason the program wasn’t installed properly. Though, I left it installed. Part of th einstall is UE 5 plugin, installed to the Engine plugin folder.
Now when trying to build a project for Windows I was able to finish builds, but in an Android setting the shader compilation went stuck at random low chunks left, until it stopped with these errors:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Error: SCW 10 Queued Jobs, Finished 4 single jobs
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Error: Job 0 [Single] BasicShapeMaterial/FGeometryCollectionVertexFactory/TMobileBasePassPSFMobileDistanceFieldShadowsLightMapAndCSMLightingPolicy0HDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF ‘FGeometryCollectionVertexFactory’ Type ‘TMobileBasePassPSFMobileDistanceFieldShadowsLightMapAndCSMLightingPolicy0HDRLinear64’ ‘/Engine/Private/MobileBasePassPixelShader.usf’ Entry ‘Main’ Permutation 0
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Error: Job 1 [Single] OmniPBR_Opacity/FLocalVertexFactory/TMobileBasePassPSFMobileDistanceFieldShadowsAndLQLightMapPolicyINT32_MAXHDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF ‘FLocalVertexFactory’ Type ‘TMobileBasePassPSFMobileDistanceFieldShadowsAndLQLightMapPolicyINT32_MAXHDRLinear64Skylight’ ‘/Engine/Private/MobileBasePassPixelShader.usf’ Entry ‘Main’ Permutation 0
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Error: Job 2 [Single] OmniSurfaceLite/FLocalVertexFactory/TMobileBasePassPSFMobileDirectionalLightCSMAndSHIndirectPolicy0HDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF ‘FLocalVertexFactory’ Type ‘TMobileBasePassPSFMobileDirectionalLightCSMAndSHIndirectPolicy0HDRLinear64’ ‘/Engine/Private/MobileBasePassPixelShader.usf’ Entry ‘Main’ Permutation 0
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Error: Job 3 [Single] OmniSurfaceBlend/FLocalVertexFactory/TMobileBasePassPSFNoLightMapPolicy0HDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF ‘FLocalVertexFactory’ Type ‘TMobileBasePassPSFNoLightMapPolicy0HDRLinear64’ ‘/Engine/Private/MobileBasePassPixelShader.usf’ Entry ‘Main’ Permutation 0
PackagingResults: Error: SCW 10 Queued Jobs, Finished 4 single jobs
PackagingResults: Error: Job 0 [Single] BasicShapeMaterial/FGeometryCollectionVertexFactory/TMobileBasePassPSFMobileDistanceFieldShadowsLightMapAndCSMLightingPolicy0HDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF ‘FGeometryCollectionVertexFactory’ Type ‘TMobileBasePassPSFMobileDistanceFieldShadowsLightMapAndCSMLightingPolicy0HDRLinear64’ ‘/Engine/Private/MobileBasePassPixelShader.usf’ Entry ‘Main’ Permutation 0
PackagingResults: Error: Job 1 [Single] OmniPBR_Opacity/FLocalVertexFactory/TMobileBasePassPSFMobileDistanceFieldShadowsAndLQLightMapPolicyINT32_MAXHDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF ‘FLocalVertexFactory’ Type ‘TMobileBasePassPSFMobileDistanceFieldShadowsAndLQLightMapPolicyINT32_MAXHDRLinear64Skylight’ ‘/Engine/Private/MobileBasePassPixelShader.usf’ Entry ‘Main’ Permutation 0
PackagingResults: Error: Job 2 [Single] OmniSurfaceLite/FLocalVertexFactory/TMobileBasePassPSFMobileDirectionalLightCSMAndSHIndirectPolicy0HDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF ‘FLocalVertexFactory’ Type ‘TMobileBasePassPSFMobileDirectionalLightCSMAndSHIndirectPolicy0HDRLinear64’ ‘/Engine/Private/MobileBasePassPixelShader.usf’ Entry ‘Main’ Permutation 0
PackagingResults: Error: Job 3 [Single] OmniSurfaceBlend/FLocalVertexFactory/TMobileBasePassPSFNoLightMapPolicy0HDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF ‘FLocalVertexFactory’ Type ‘TMobileBasePassPSFNoLightMapPolicy0HDRLinear64’ ‘/Engine/Private/MobileBasePassPixelShader.usf’ Entry ‘Main’ Permutation 0
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Error: Job 4 [Single] OmniSurface/FInstancedStaticMeshVertexFactory/TMobileBasePassPSFMobileDistanceFieldShadowsLightMapAndCSMLightingPolicy0HDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF ‘FInstancedStaticMeshVertexFactory’ Type ‘TMobileBasePassPSFMobileDistanceFieldShadowsLightMapAndCSMLightingPolicy0HDRLinear64’ ‘/Engine/Private/MobileBasePassPixelShader.usf’ Entry ‘Main’ Permutation 0
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Error: Job 5 [Single] OmniSurface/FLocalVertexFactory/TMobileBasePassPSFMobileDistanceFieldShadowsLightMapAndCSMLightingPolicyINT32_MAXHDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF ‘FLocalVertexFactory’ Type ‘TMobileBasePassPSFMobileDistanceFieldShadowsLightMapAndCSMLightingPolicyINT32_MAXHDRLinear64Skylight’ ‘/Engine/Private/MobileBasePassPixelShader.usf’ Entry ‘Main’ Permutation 0
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Error: Job 6 [Single] OmniSurface/FLocalVertexFactory/TMobileBasePassPSFMobileDirectionalLightAndSHIndirectPolicyINT32_MAXHDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF ‘FLocalVertexFactory’ Type ‘TMobileBasePassPSFMobileDirectionalLightAndSHIndirectPolicyINT32_MAXHDRLinear64’ ‘/Engine/Private/MobileBasePassPixelShader.usf’ Entry ‘Main’ Permutation 0
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Error: Job 7 [Single] OmniSurface/FLocalVertexFactory/TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicy0HDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF ‘FLocalVertexFactory’ Type ‘TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicy0HDRLinear64Skylight’ ‘/Engine/Private/MobileBasePassPixelShader.usf’ Entry ‘Main’ Permutation 0
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Error: Job 8 [Single] OmniHair/FLocalVertexFactory/TMobileBasePassPSFMobileDirectionalLightCSMAndLightMapPolicy0HDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF ‘FLocalVertexFactory’ Type ‘TMobileBasePassPSFMobileDirectionalLightCSMAndLightMapPolicy0HDRLinear64’ ‘/Engine/Private/MobileBasePassPixelShader.usf’ Entry ‘Main’ Permutation 0
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Error: Job 9 [Single] OmniSurface/FLocalVertexFactory/TMobileBasePassPSFMobileDirectionalLightAndCSMPolicyINT32_MAXHDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF ‘FLocalVertexFactory’ Type ‘TMobileBasePassPSFMobileDirectionalLightAndCSMPolicyINT32_MAXHDRLinear64Skylight’ ‘/Engine/Private/MobileBasePassPixelShader.usf’ Entry ‘Main’ Permutation 0
PackagingResults: Error: Job 4 [Single] OmniSurface/FInstancedStaticMeshVertexFactory/TMobileBasePassPSFMobileDistanceFieldShadowsLightMapAndCSMLightingPolicy0HDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF ‘FInstancedStaticMeshVertexFactory’ Type ‘TMobileBasePassPSFMobileDistanceFieldShadowsLightMapAndCSMLightingPolicy0HDRLinear64’ ‘/Engine/Private/MobileBasePassPixelShader.usf’ Entry ‘Main’ Permutation 0
PackagingResults: Error: Job 5 [Single] OmniSurface/FLocalVertexFactory/TMobileBasePassPSFMobileDistanceFieldShadowsLightMapAndCSMLightingPolicyINT32_MAXHDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF ‘FLocalVertexFactory’ Type ‘TMobileBasePassPSFMobileDistanceFieldShadowsLightMapAndCSMLightingPolicyINT32_MAXHDRLinear64Skylight’ ‘/Engine/Private/MobileBasePassPixelShader.usf’ Entry ‘Main’ Permutation 0
PackagingResults: Error: Job 6 [Single] OmniSurface/FLocalVertexFactory/TMobileBasePassPSFMobileDirectionalLightAndSHIndirectPolicyINT32_MAXHDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF ‘FLocalVertexFactory’ Type ‘TMobileBasePassPSFMobileDirectionalLightAndSHIndirectPolicyINT32_MAXHDRLinear64’ ‘/Engine/Private/MobileBasePassPixelShader.usf’ Entry ‘Main’ Permutation 0
PackagingResults: Error: Job 7 [Single] OmniSurface/FLocalVertexFactory/TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicy0HDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF ‘FLocalVertexFactory’ Type ‘TMobileBasePassPSFMobileMovableDirectionalLightWithLightmapPolicy0HDRLinear64Skylight’ ‘/Engine/Private/MobileBasePassPixelShader.usf’ Entry ‘Main’ Permutation 0
PackagingResults: Error: Job 8 [Single] OmniHair/FLocalVertexFactory/TMobileBasePassPSFMobileDirectionalLightCSMAndLightMapPolicy0HDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF ‘FLocalVertexFactory’ Type ‘TMobileBasePassPSFMobileDirectionalLightCSMAndLightMapPolicy0HDRLinear64’ ‘/Engine/Private/MobileBasePassPixelShader.usf’ Entry ‘Main’ Permutation 0
PackagingResults: Error: Job 9 [Single] OmniSurface/FLocalVertexFactory/TMobileBasePassPSFMobileDirectionalLightAndCSMPolicyINT32_MAXHDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF ‘FLocalVertexFactory’ Type ‘TMobileBasePassPSFMobileDirectionalLightAndCSMPolicyINT32_MAXHDRLinear64Skylight’ ‘/Engine/Private/MobileBasePassPixelShader.usf’ Entry ‘Main’ Permutation 0
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogThreadingWindows: Error: Runnable thread Foreground Worker #0 crashed.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1114]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: ShaderCompileWorker crashed!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: Assertion failed: TextureIndices [File:D:\build++UE5\Sync\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp] [Line: 1750]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffb51f2a114 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffb51f2c351 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffb51f130fa UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffb51f01ed8 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffb512d91d9 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffb512e5221 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffb57cfe398 UnrealEditor-Core.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffb57ce2a78 UnrealEditor-Core.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffb57d1ea02 UnrealEditor-Core.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffb57cef4d0 UnrealEditor-Core.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffb57e53d45 UnrealEditor-Core.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffb583e7a2b UnrealEditor-Core.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffb583e0a90 UnrealEditor-Core.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffbb28f7034 KERNEL32.DLL!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffbb3bc2651 ntdll.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: Crash in runnable thread Foreground Worker #0
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: end: stack for UAT
PackagingResults: Error: Runnable thread Foreground Worker #0 crashed.
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1114]
PackagingResults: Error: ShaderCompileWorker crashed!
PackagingResults: Error: Assertion failed: TextureIndices [File:D:\build++UE5\Sync\Engine\Source\Developer\ShaderFormatOpenGL\Private\OpenGLShaderCompiler.cpp] [Line: 1750]
Solution = Uninstalling Omniverse let me build Android.