Nvidia Multi Res Shading FOr VR

“Then there’s the very under-rated multi-res shading. VR optics have a much higher pixel density in the center of the screen. It wasteful to render the peripheral at that same resolution. They’ve recently advanced enough with Multi-res shading that they’ve been able to add it to Unreal Engine 4 and it’s resulting in 50 percent reductions in the GPU power needed.”

From Nvidia message board