nvidia MDL vMaterials_2 with UE5 - Import / Distilling not working?

Hey there,

I’m trying to use the vMaterials 2.0 in Unreal Engine 5, but couldn’t find a way to get some MDL categories (Metal, Plastic) imported correctly, while others seem to work (Fabric, Carpet, …)

When I try to distill a Metal MDL, like Copper Scratched, i get the following errors:
Failed to distill omniverse://localhost/NVIDIA/Materials/vMaterials_2/Metal/Copper_Scratched.mdl
Failed to distill function

Here is a more descriptive Error Log:

MDL importer plugin is turned on, of course. Didn’t work in UE4.27 either.
I don’t know what I’m doing wrong here?
Any Ideas, what could be the problem?

Thanks.

Talked to nvidia Omniverse support as well. They told me, that it seems like the problem exists with their connector for UE and the endless-texture of vMaterials.
I can only hope, the look into it :frowning:
I hate it, when one has to realize, that all the blabla about “easy transfer”, “frictionless collaboration” is more talk than action.

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