I’m not trying to say u dont have an issue, I am trying to help you, help me, diagnose the issue, as my branch is quite large, and has numerous techs working together, simply stating that there is something missing does not help me or you. So please double check that all the settings are in fact identical between the two, including configuration options. Also if at all possible, could you please zip up ur project and send it to me so I can take a look. Finally please answer the below questions.
Have you got my latest commits (I committed them last night)
What is your GPU and CPU and RAM specs?
What are settings have you configured for VXGI? Please post a screenshot of ur post processing volume.
On a final note, I have a couple of high detailed projects that I use for testing VXGI and I have not seen any major performance hits, however I am running a Titan X.
i just tick all vxgi box in post pro and enable it light move with vxgi scalabilty setting epic in both ue my system 8350 gtx 970 4 gb and 32gb 2133 ram win 10 any other thing u want to know? i m not understand how to find difference between my project is something 15 gb not posiible to send to youbcoz if i export map in fbx other things miss like particle etc…
Okay well then we are at an impasse, I have the same settings and I am not seeing any performance issues (that I dont deem to be acceptable) with VXGI enabled in my project, where I am looking at about 12 million tris at the worst case scenario. unless you can replicate what you believe to be the issue is in a smaller project and send it over to me, or if others report a similar issue and are able to provide me with test cases, I am unable to investigate.
ya i know it but u r not available l on skype i m logged plz login and ur work is very impressive may be this problem not face other person it mean this is ok … i
Hi @, I have successfully compiled your UE4 NVIDIA Mergerd Branch downloaded on 29/07/2016 and ran some new test project with VXGI and it all works perfectly for now. But, my real project runs with Allegorithmic Substance plugin so without it my project can’t be opened in your 4.12.5 NVIDIA Mergerd Branch. So I downloaded their version of UE4 from here: https://github.com/Allegorithmic/UnrealEngine and copied the “Substance” folder from "\UnrealEngine-4.12-substance_plugin\Engine\Plugins" to your "\UnrealEngine-4.12.5_NVIDIA_Techs\Engine\Plugins" folder which is exactly what I did with your previous 4.9.2 Merged Branch and finally, I run Setup.bat and GenerateProjectFiles.bat. Unfortunately, compiling this time around yields this error:
Also, I have never tried (or even ever downloaded) any of the vanilla NVIDIA implementation to see if this error happened on theirs too but, I know for sure that this method worked on your 4.9.2 merged branch. Do ask me if you need any other info to replicate this error or if you need any more log data. Hopefully, you could look into this issue even though it’s not an error with GameWorks itself and I would extremely grateful.
So I have merged MultiRes in the latest commit, initial testing shows it is working fine with the 1st person template map. This is just an initial upload so there are bound to be issues. Don’t expect it to work with any of the GameWorks techs (FLEX minus liquid rendering might be fine). It is disabled by default, so make sure to go into project settings and enable MultiRes rendering and wait for shaders to recompile. Then enable the actual MultiRes Rendering with the console command “vr.MultiResRendering 0/1/2/3”
MultiRes support for GameWorks techs is as follows:
FLEX - Object and Liquid Rendering works
HairWorks - Not working. Hair gets smaller as the MultiRes gets more aggressive (Not sure about how to fix this one)
WaveWorks - Not working. Only renders to the top left scissor area (Can probably fix)
VXGI - Not working. Voxelization is fine (since it should not be MultiRes’d). Light contribution is broken (Can probably fix)
Cataclysm - Not tested
Sadly, Windows 10 is giving me the biggest headache by simply not accepting being used as a development environment, so I can’t compile your merged branch right now.
I hope I can fix this soon, so I can finally start working again. ^^
I also noticed you merged in Cataclysm, I gotta say that was fast.
@ thanks a lot mate i can’t describe how much we appreciate your hard work that make for us possible to work in these beautiful engine with nvidia cool stuff .
Thanks for merging all that Nvidia stuff !
I have a question about HBAO+, I played around a little with VXGI and it works fine but it seams that HBAO settings doesn’t affect scene at all.
Do I have to enable it? Or they just works in certain conditions?
Thanks for the hint, deactivating blendables actually fixed it (other post processing effects can remain activated)! Same issue with the NVIDIA MultiRes build btw.