NVIDIA GameWorks Merged Branch by

Hi & thanks for your work !

Using vr.MultiResRendering higher than 0 in my VIVE UE4.12 project, the FOV decreases for each higher setting (worst at 3) => like a zoom effect.

Currently downloading and compiling the “official” NVIDIA multires UE4.12 build to see whether the problem occurs there as well.

Has someone else encountered this issue?