will plugins from the marketplace work with ?
if it is compatible with 4.18, you need to recomplie it, sure work
How do I do that?
Copy plugins to Your Project/Plugins,generate file project and click on solution and
rebuild it
Hello. Iām rebuilding it in visual studio 2017. I get a lot of errors and the build fails. I appreciate the work youāve done uniting all these options and Iād like to use . Iām looking for a little clarification on what settings to use when building. An image is attached.
Please feel free to tell me where Iām going wrong. I really like that youāve set all up, and I want to make it work
is WindyStrife, thanks for all your hard work! I might try exploring Flex now in 4.18ā¦
Btw, any luck looking into my problem ? https://forums.unrealengine/community/general-discussion/24447-nvidia-gameworks-integration?p=1438351#post1438351
i can only check it on next week
Has anyone encountered when building NVIDIA Flex 4.16 with Visual Studio 2017?
Iāve tried everything - reinstalling, running VS as administrator, Development Editor - x64 build, but I canāt seem to successfully build the UE editor from NVIDIA Flex.
Would appreciate any help Thank you!
maybe try to set all files to writeable (disable read only) - I have to do it each time.
Hey Guys, anyone can help me, i got error when i do a right click in content folder. The editor crashes and exit.
hi everyone
i ask a questions.
I downloaded source from https://github/MaximeDup/UnrealEā¦17.X-GameWorks.
I successed compiling source, then made a c++ project.
When i execute project at editor, i met error.
< error > -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Ensure condition failed: PSOPrimitiveType == PT_Num || (EPrimitiveType)PrimitiveType == PSOPrimitiveType [File:F:\UnrealEngine-4.17.X-GameWorks\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp] [Line: 1289]
PSO was created using PrimitiveType 0, but the Draw call is using 16! will break , Metal and
UE4Editor.exe has triggered a breakpoint.
When i execute at original version, it execute successfully.
I donāt know whatās wrong. help me pleaseā¦
I donāt meet error, what version of windows do you use
@Professor_Timelord: you need go to page and add your github account. you will receive a email to access source code:D
https://www.epicgames/account/connected
@ķ©ģ©ģ](https://forums.unrealengine/member/13975-ķ©ģ©ģ)
maybe you can try one instead it
https://github/windystrife/Unreaā¦IDIA.GameWorks
Thank you for your answerā¦ i tried but i met same errorā¦
@WindyStrife thanks alot for your buildā¦its huge but works PERFECTLY!! used visual studio 2017 to compile and made all files NOT READ ONLY as per @Gomo 's advice
i donāt meet error, do you use datasmith, or what version of windows do you use
Thanks may be i will work new merge build (Flex, Flow, VXGI, Blast, HairWorks, Volumetric Light, WaveWorks) when 4.19 offical release
@WindyStrife that would be so !! btw do you know how to install datasmith into your custom build??