NVIDIA GameWorks Integration

The error tells you exactly what the problem is, your file name is too long.
( Filenames include their path for stuff like . So a file called boop.png on your desktop, is actually C:\Users\Username\Desktop\boop.png.)
Probably because you’ve got it inside folders that are inside other folders, until the entire folder path is just too long.

Move your files a couple levels down, like to D:\Unreal Projects\whatever, or something like that, and you won’t have that.

is there anyone who has merged gameworks branch with truesky?

Yes, I have merged gameworks branch with truesky.

Hi all…
I posted a fork of UE4 4.18.3 with Blast, Flex, Flow, HairWorks and WaveWorks integrated on a branch.

-HairWorks-WaveWorks

git clone -b 4.18-Blast-Flex-Flow-HairWorks-WaveWorks https://github//UnrealEngine.git

is amazing, !! :slight_smile:
Thanks, Thanks, Thanks !!

Can you add to branch VXGI + HBAO+ and Volumetric lighting ?

It would be already !!

Will, but later

hi ,
can u please help me i am in need for ue4 version 4.18 or above integrated with nvdia gameworks (flow, vxgi) with truesky,
i have been trying for many days to integrate them myself but the build always fails, any help is appreciated.
Thanks

Yes, no problem

please check your inbox i have sent a pm

Now, we are waiting for updating on 4.19.X

hi I was on nvidia website
and trey download HBAO etc. cod for testing purpes

but is nothing under link

can somebody help mi with
whot i shut bi duet if i want have acces to sorcer code

I don everthing whot write in webside but is empty

Hi all,

Myself , I am very new to Unreal Engine. My prof want real fluid with real behavior to see its performance. As i have big zero knowledge in i went through Youtube, i have seen lot of water effect and sprite emitter, all others which is no other than , when i saw Nvidia flex demo i cherish that is what i want.

now i am struggling from couple of days to download a sample project which is integrated with Nvidia flex (i have already download Flex SDK ver1.10, I associated my Github account with Nvidia Developers account and Epic games account)

Hello ****,
As you said i have seen some hope that you have shared project which is already integrated.

kindly let me know “What i have to do to run a sample project including fluid in my computer”

**Now my hope is on all of you. Kindly help me out. i am totally blindfolded **

Thank you whoever is helping me by any hint. i really appreciate it a lot.
Have a great day!

@ , whenever I try to build the lighting of a level, if I have directional light or skylight set to stationary, unreal will error, unless I put them in movable mode…i tried the same project on the oficial 4.18.3 build and it works with no issues.
Can anyone else please confirm , so I know if its just me or there’s a problem with compile?!

Welcome back
I just understood the text badly
all you need is your Epick account at the very bottom in the place contected accont enter the account name on github
and as simple as that

thanks for not replying :slight_smile:
it gave me to understand that it must be something very simple :slight_smile:

regards

Hi,

git clone -b 4.18-Blast-Flex-Flow-HairWorks-WaveWorks https://github//UnrealEngine.git

run Setup.bat

run GenerateProjectFiles.bat

Open UE4 sulution file from VisualStudio

Build UE4 in Developer Editor mode.

run UE4 Editor.

Open Flex example project.

Ok, I’ll check

Thanks for your help! :slight_smile:

how to use the laid out assemblies if I have windows 7 and at compilation of the project gives an error-that it is necessary at least windows 8

Hi all…
I posted a fork of UE4 4.18.3 with Blast, Flex, Flow, HairWorks, HBAO, VXGI and WaveWorks integrated on a branch.

-HairWorks-HBAO-VXGI-WaveWorks

git clone -b 4.18-Blast-Flex-Flow-HairWorks-HBAO-VXGI-WaveWorks https://github//UnrealEngine.git

Volumetric light ?