Aww come on man, I’ve just settled down with 4.16.2
Any one know, when there will be a new hairworks branch for 4.17? And one question: How can i use more than one branch. Like Hairworks + Flex or something?
@Len80
You have to link your unreal account with the github account. There is a small tutorial from epic about it. Thats why you get error.
Anyone got when compiling?:
error CS1503: Argument 1: cannot convert from ‘UnrealBuildTool.DirectoryReference’ to ‘string’
Hi guys, I’m trying to merge WaveWorks into other GameWorks tech in 4.16.2, everything compiled fine but when I launch editor it crashes with the following message, anyone have similar problem or some tips about error?
There’s a VXGI 4.17 version !! it’s so cool ! i’m so happy, testing right away !
Edit: it’s working so good ! Bugs from 4.15-4.16 are no more, so happy!
Sounds good! Do you plan to merge 4.17 builds soon? In my case I’d need Hairworks and VXGI.
Hi Folks,
it’s me again. I have another question, agin.
Is there a branch or a way to use Hairworks and Turbulence with UE 4.17?
Thanks for that. But actually i wanted to know, how i can make a merge by myself. But thanks for that branch.
Sure, as soon as they have stable released 4.17+
Hi, I’ve currently been testing VXGI 4.15 out which works well but I’ve come across an, since it’s quite important to have lightbaking supported for static scene’s. I’ve rebuild UnrealLightmass which fixes the of scene’s not getting baked anymore. But now on objects using LOD’s specifically one’s generated with UE4 itself I get lightmap flickering when lod’s pop. only happens in the VXGI build anybody else experienced or has a fix for ? Would be much appreciated!
Fixed myself by adjusting source code in StaticMesh.cpp, StaticMesh.h and StatichMeshRender.cpp
Hi AlexanderDG.
Please explain how you have fixed the error by modifying the code of those files
Thanks in advance !!
I just noticed currently only fixes in editor and not in packaged games yet, I’ll post the fixes as soon as I got it working in packaged games.
Hi all.
I’ve been trying out VXGI in 4.17.
I’m getting horrible stuttering.
https://media.giphy/media/3o7aD4KdEIpKNNP6HC/giphy.gif
is with a blank project, but it doesn’t just persist graphically, it affects the entire editor. I can’t develop anything because i have to time my clicks to be in the high framerate part of the stutter.
My system settings:
i7 6700k
32gb RAM
GTX 1080
Windows 10.
Hello DmHookie, I have a couple of suggestions I got into making my own VR games in past month. I was able to get translucent water in the vrfunhouse project. I used the flextranslucent fluid from the /flex project in nvidia. But I have problems with boundaries after the liquid lands on a mesh. is a screen shot.
Anyone with VXGI 4.17 having trouble with VS throwing out errors caused by StageFiles? Its giving me errors for the VXGI/HBAO stagefiles on top of other inputs for other plugins. The error also comes bundled with “error CS1503: Argument 1: cannot convert from ‘UnrealBuildTool.DirectoryReference’ to ‘string’”
So close to finally upgrading to the new engine and can take advantage of Volumetric Fog, but is the only things preventing the transition.
Maybe check my pullrequest, i had to fix a similar:
/pull/368/files
Sidenote: There’s a new repo named “Blast” which seems to provide incredible destructions. It sounds incredible!
Can’t wait to see what those destruction looks like, i’m downloading now. The timing is just perfect as i’m working on some Level design right now, it’s fantastic !
Hey. Please tell me how to install hairwork. I do everything according to the instructions, but the project does not start and crashes at 98%. maybe someone has already collected versions of UE version 4.12 and higher? Who can unload, so I can download?
Use build by Xu Nie
https://github/niexuchina/UnrealEngineHairWorks/tree/4.17-HairWorks1.4
Worked great for me
Actually has anyone merged the VR Funhouse branch with 4.17? For me it seems like a good integration out of the box… especially if you are VRing
/tree/VRFunhouse-4.11
Is Flex integrated to UE4.17 yet? I was using Gameworks integration that was made by MaximeDup but I couldn’t find it for 4.17.
Thanks! (: