Er sorry? I can access the repo. It just wont build without errors or launch.
Try visual studio 2015? :3 You seem to have follow all required steps, downloading files, either by .zip or with Gitbash. Run setup.bat, GenerateProjectFiles.bat than compiling the visual studio file with Visual Studio.
I’ll suggest grabbing the Unreal Engine Epic game original source and trying to compile it with those same steps, to identify either the source of your issues is coming from your installation or my build.
With Shader based plugins coming in 4.17, I’ve been trying to hype up to NVidia on compiling their UE4 builds as plugins to the base engine, like Ansel. would be insanely beneficial to the community.
won’t really work for things VXGI or other rendering plugins. Since rendering pipeline is till pretty much closed off. VXGI make changes to RHI and render passes. None of which can be extened easily AFAIK.
Hello might be the dumbest question ever but where do I get VGXI?
hi sir i am from india i have hairworks 4.15 work with morph target can you merge in flow and vxgi and flex or give me trick how to merge thank you
Given the way that their integrations have worked thus far, it’s pretty difficult to properly segregate a lot of the functionality into a plugin (especially for volumetric lighting and HBAO+). Flow is the first of the GameWorks tech to be a proper plugin, but even it has a few necessary engine source changes that are required.
Anybody know that based on the emergence of the NVIDIA CUDA hardware technology, decoding/encoding speed is greatly accelerated because NVIDIA’s GPU shares the occupation of the computer’s CPU?
Hi there,
did anyone try to use cataclysm, flow or Flex in a mobile designed project ?
Just migrating the level or assets from the compiled engine into a mobile project is not enough to make it work (obviously).
Hello all. Im brand new to github and the source for UE4. I want to combine VXGI, Volumetric fog, and the VRWorks graphics for 4.15 into one big unreal source , so i can use all of them in a project. Can anyone please explain how, or point me toward the place that may already have it done? Thank you
https://github/MaximeDup/UnrealEngine/tree/4.16-GameWorks, is perfect, all i would need is VXGI added to it
Or 4.16 it really doesnt matter, just really want to do
https://github/sieumeo/UnrealEngine is my fork from @MaximeDup build with VXGI added, hope it helps.
Has someone gotten VL 4.16 to work with VRWorks?
There is a VRworks Integration in VolumetricLightning but it seems broken. The Project wont build if I activate the Integration.
/issues/350
@sieumeo Does your version builds in shipping mode?
Unfortunately not :(. I forked @Maxim.Dup branch (thanks a lot dude!). He already mentioned it can’t be packaged with VXGI and I just assume mine would have the same problem.
Exactly, there’s some i haven’t figured out yet that prevent my VXGI 4.16 branch from packaging at moment. That’s why i put it aside of the other merged branch which is straight from Nvidia github and should package without any
Which is “the other merged branch?”
I downloaded the 4.16 thing you had, but no volumetric fog?
top line of my signature, main merged branch, several Nvidia packages merged. is the production ready engine build i would recommend.