Hi ,
Thanks, that solved it
Hi ,
Thanks, that solved it
Looks pretty good. Would’ve appreciated an epilepsy warning though - it gets pretty crazy once the air-robot starts shooting. I assume thats VXGI having a bad time? My retinas still sting ha.
Other Branches
Sorry for the tangent guys. , does your latest build for 4.9.1 also include WaveWorks, Flex etc? I noticed you had a build for 4.8 that had a lot of the Gameworks stuff in it, and you’d mentioned you were going to add WaveWorks if you could.
Setting up a project that I’d like to use WaveWorks in. Currently I’m using the Launcher version of 4.9.1 which addresses some landscape issues, but I’d be happy to compile if I could get access to WaveWorks.
If it’s not in branch, what is the latest build that supports WaveWorks?
Thanks so much for , it’s great!!
ff.
hey galaxy man have you tried getting flex 0.9.0 into VXGI for 4.9.1 ? I have tried it myself but am getting errors so I gave up. Hairworks was integrated easily just trying to get VXGI but figured I would leave that to the professionals.
I havent tried myself yet, planning on giving it a go over the weekend, I have the VXGI 4.9 branch as my base, I will merge all the others into one, so hopefully by Sunday I will have something to show.
There aren’t any special steps required to compile the VXGI branch now are there? I can just download and build without tweaking any of the build settings or rebuilding some modules like SCW?
hi, i saw the video post by WarGoat the infiltrator and the final of the video the image get crazy colors the same happens to me, specially if i change the range. what i can do to fix ?
You still have to recompile the ShaderWorkerCompiler, I dont recall ever having to do any build settings changes? Also make sure to choose “N” when asked to overwrite any files during setup
Ah okay, that probably was the only step - It’s been a while since I’ve done (4.7 era probably…). Also, you have to be on a Win10 box to run with right?
Correct, run with the - command line on a Win10 box
So a 4.9_VXGI_FleX_HW_HBAO_WaveWorks branch? That would be amazing, thanks for all your efforts.
Edit: FOR THOSE LOOKING FOR VXGI BASIC DOCUMENTATION AND INSTRUCTIONS:
/blob/VXGI/UE4_VXGI_Overview.pdf
Yes the plan is to merge them all (if possible). Including Turbulence time, but it may not be weekend, I have a pretty busy weekend already, so if I can squeeze it in I will certainly try.
Yay, new version of Flex is up, now with UE4.9. Downloading and testing now.
Including turbulence? Yes please. That would be great.
Does that mean Faceworks, flameworks as well as waveworks as well ?
To be honest may I suggest you put up a donation link via PayPal/ Bitcoin/ etc. You deserve something for all your efforts and donations AFAIK will not violate the Epic Games and Nvidia EULAs etc.
When will all the Nividia GameWorks Features be completely included in the latest engine version currently 4.9 ? having to use 4.7 in order to use these features is a pain.
any eta on hairworks for 4.91 perhaps?
Yeah also I want a pony!
Working on a merged NVIDIA branch for 4.9.1 as we speak, will be available weekend or early next week.