NVIDIA GameWorks Integration

No problem =]

Now onto seeing what I can and can’t do without crashing =p (Basalt rock material seems like a no-go, but I’ll give it another try).

Edit: Just adding I did switch bVxgiStoreEmittanceInFP16= to false.

Edit2: Wow no kidding on shader compile times.
For those people who may be watching and waiting because they aren’t sure if it’ll work on oldish AMD cards, I’m currently running it on an HD 7850 and it certainly does work (-60fps when my landscape material has VXGI on though, even with the bare minimum settings).

Edit3: Just wanted to clarify that when I said minimum settings I meant the VXGI settings, not engine scalability (was on high).