NVIDIA GameWorks Integration

Nice going , it seems to work great. ( VXGI2 + gameworks 4.21, that is. )
But I’m curious, why does VXGI AO disable HBAO?
I’ve done a couple scenes where I adjust multiple different AO types to get some extra control out of it. (For animation clips, or stills.)

And I could have sworn it was possible to combine them before?
VXAO + SSAO works, but HBAO doesn’t work with either one.

Per the info on the branch SSAO and HBAO are exclusive, you have to go with one or the other. But does extend to VXAO as well?