Just finished porting WaveWorks to 4.20 yesterday, there’s still some minor fixes to be done to the materials in the sample scenes, but the integration itself should work as expected. Check it out if you’re interested:
https://github/HaBe2305/UnrealEn…4.20-WaveWorks
If you find something and/or have a fix for the materials, please let me know. @sieumeo you go.