Sorry, read it again and noticed you were talking about WaveWorks in the second part :rolleyes:. I’m still in the process of porting it, it’s not ready yet. I’ll post as soon as it’s done or there’s a show stopper that I can’t get around. My main goal is to have mostly all GameWorks tech in one build for Cinematic work that I plan on doing, and on the long run to make it easily configurable what GameWorks tech will be included in the final build of the engine without having to do these merges over and over again. But there has quite some work to be done yet until that is going to happen.