sieumeo
(sieumeo)
October 17, 2018, 10:43am
5111
HaBe2305:
Thanks @0lento , really appreciated. I just found out what the problem is (mostly has to do with a bad auto merge, and partly my fault) and I’m currently going through your whole 4.19 version and comparing and porting it to my 4.20 branch again, time completely manually. After looking into it again, I also remember now where I stopped porting it. The hardest part is in the SceneRenderTargets code, because Epic changed the shader parameter handling to a uniform buffer architecture, so it takes a bit more porting on that part. But I’m already halfway through and I’m confident (at the momnent at least) that I’ll be able to pull it through with some help.
I’ll post again when I’m finished (or can’t get further) and the commit is up, so you guys can test it and see what is happening then. I’m sure that we’ll make it happen if we all work together on , it’s just a bit unorthodox way and a bit more time consuming because it needs more iterations than usual (if I could see what my changes actually do in the editor).
Thank you, finally I can have VXGI in 4.20! I can see you have Waveworks in a different branch, is it because of some conflicts that you separate it or it should be fine to merge them? Cheers!