NVIDIA GameWorks Integration

If I succeed, I will write.

You’re right, I saw freezing particle objects in the demo. I’ll try and write. That sounds promising…

Prototype based on project https://vimeo/152619829. The Internet is open source.
Maybe in the future, when I have time, I can release a tutorial on how to achieve .
But is a very complex method of solution, as it has many problems. I am looking for new methods of solving physical collisions