Hello!
I have several questions about the VRWorks branch I hope someone can help me with.
- Is GPU accelerated in branch? If yes, will I be able to perform raycasts into the physical scene faster than on CPU?
- Can I dedicate an entire GPU to using VRSLI?
- Are there any limitations to VRSLI in terms of which scene renderings I can distribute among the GPUs? I.e. is it limited only to distributing view for each eye in a stereo setup or could I also render on seperate GPUs from entirely different viewpoints?
Thanks for your time, friends!