NVIDIA GameWorks Integration

Well, VXGI does not support , at least not yet.

The specific error suggests that it tries to compile the GBufferAccessShader (VXGI / UE interop on G-buffer data) but fails due to some HLSL-isms that are used there, like explicit binding point assignment. If anyone cares, I can try to disable compiling those shaders, along with any other VXGI activity, on unsupported platforms.