After your question, I discovered that the Confidence texture is not exposed to the post-processing materials, unlike the others (VxgiDiffuse etc.). So now that’s fixed, and you can access that by using a SceneTexture node / VxgiConfidence.
Regarding Flow: it would certainly be nice if smoke and fire could interact with VXGI, but currently they can’t. Not sure about making smoke illuminated by VXGI emitters, that can probably be done with custom tracing shaders; but making fire emit indirect light requires adding a into VXGI to inject light from another voxel volume, used by Flow. That’s currently not implemented.