NVIDIA GameWorks Integration

As always, thanks a ton . I’ve tinkered even more various settings, and found a happy middle ground. As far as the nabbing the confidence value and using that in post-processing- is that easily accessible or does it require shader developing and C++ code?

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Another question I’ve been meaning to ask… Flow and VXGI, sitting in a tree, k-i-s-s-i-n-g. Is there any way to get emissive materials and the like to play with Flow systems, as well as getting a Flow system to contribute to emission? I have some smoke for example, that would be to have lit from emissives or area lights. On that same note, I have some fire that would be (more) amazing if it were contributing light to the scene.

I’m thinking I could “hack” something together, using lighting channels, but am very curious if there is any other solutions possible, or if sort of things is on the roadmap (hint hint, nudge nudge).

Thanks again!