NVIDIA GameWorks Integration

Thanks for your efforts on keeping VXGI alive! In my limited testing it’s a major improvement. A few issues so far with the NVIDIA 4.19.1 build…

I’m assuming it isn’t compatible with Forward Shading? Every time I try to open a level with Forward Shading enabled it crashes the editor.

I can get it working in VR (using Deferred Shading) but performance on a simple scene is still less than optimal. Any VR settings recommendations would be great to hear about.

On that note, have you thought about putting together 1-3 sample scenes representing simple yet optimal setups? It might alleviate many of the questions about best practices.