hello
I try to open the waveworks_gdc_map after packaging,but it crashed and the erro log is :
Assertion Failed: Array index out of bounds.
Fatal error: [File:U:\UnrealEngineNiv\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 813]
Rendering thread exception:
Fatal error: [File:U:\UnrealEngineNiv\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 1015]
GameThread timed out waiting for RenderThread after 42.90 secs
0x0000000088F34008 KERNELBASE.dll!UnknownFunction ]
0x000000000A62FB00 WaveworksTester-Win64-DebugGame.exe!FWindowsErrorOutputDevice::Serialize() [u:\unrealengineniv\engine\source\runtime\applicationcore\private\windows\windowserroroutputdevice.cpp:65]
0x000000000A3CD34C WaveworksTester-Win64-DebugGame.exe!FOutputDevice::Logf__VA() [u:\unrealengineniv\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
0x000000000A35CB9D WaveworksTester-Win64-DebugGame.exe!FDebug::AssertFailed() [u:\unrealengineniv\engine\source\runtime\core\private\misc\assertionmacros.cpp:414]
0x000000000B94F3BC WaveworksTester-Win64-DebugGame.exe!TBasePassWaveWorksDrawingPolicy::ConfigureQuardTreeInputMapping() [u:\unrealengineniv\engine\source\runtime\renderer\private\basepassrendering.h:1426]
0x000000000B931063 WaveworksTester-Win64-DebugGame.exe!TBasePassWaveWorksDrawingPolicy::TBasePassWaveWorksDrawingPolicy() [u:\unrealengineniv\engine\source\runtime\renderer\private\basepassrendering.h:1521]
0x000000000B92507D WaveworksTester-Win64-DebugGame.exe!FDrawTranslucentMeshAction::Process() [u:\unrealengineniv\engine\source\runtime\renderer\private ranslucentrendering.cpp:508]
0x000000000B92600C WaveworksTester-Win64-DebugGame.exe!ProcessBasePassMesh() [u:\unrealengineniv\engine\source\runtime\renderer\private\basepassrendering.h:2086]
0x000000000B957554 WaveworksTester-Win64-DebugGame.exe!FTranslucencyDrawingPolicyFactory::DrawDynamicWaveWorksMesh() [u:\unrealengineniv\engine\source\runtime\renderer\private ranslucentrendering.cpp:882]
0x000000000B95AD1B WaveworksTester-Win64-DebugGame.exe!FTranslucentPrimSet::DrawWaveWorksPrimitives() [u:\unrealengineniv\engine\source\runtime\renderer\private ranslucentrendering.cpp:1167]
0x000000000B97AF1C WaveworksTester-Win64-DebugGame.exe!FDeferredShadingSceneRenderer::RenderWaveWorks() [u:\unrealengineniv\engine\source\runtime\renderer\private ranslucentrendering.cpp:1918]
0x000000000B34F4CE WaveworksTester-Win64-DebugGame.exe!FDeferredShadingSceneRenderer::Render() [u:\unrealengineniv\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1469]
0x000000000B87A7A0 WaveworksTester-Win64-DebugGame.exe!RenderViewFamily_RenderThread() [u:\unrealengineniv\engine\source\runtime\renderer\private\scenerendering.cpp:2121]
0x000000000B863B98 WaveworksTester-Win64-DebugGame.exe!TGraphTask<FRendererModule::BeginRenderingViewFamily’::26’::EURCMacro_FDrawSceneCommand>::ExecuteTask() [u:\unrealengineniv\engine\source\runtime\core\public\async askgraphinterfaces.h:784]
0x000000000A23D42E WaveworksTester-Win64-DebugGame.exe!FNamedTaskThread::ProcessTasksNamedThread() [u:\unrealengineniv\engine\source\runtime\core\private\async askgraph.cpp:651]
0x000000000A23D9DD WaveworksTester-Win64-DebugGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() [u:\unrealengineniv\engine\source\runtime\core\private\async askgraph.cpp:560]
0x000000000BB12BDB WaveworksTester-Win64-DebugGame.exe!RenderingThreadMain() [u:\unrealengineniv\engine\source\runtime\rendercore\private\renderingthread.cpp:327]
0x000000000BB12E2F WaveworksTester-Win64-DebugGame.exe!FRenderingThread::Run() [u:\unrealengineniv\engine\source\runtime\rendercore\private\renderingthread.cpp:461]
0x000000000A5C8BD0 WaveworksTester-Win64-DebugGame.exe!FRunnableThreadWin::Run() [u:\unrealengineniv\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
0x000000000A5B8A21 WaveworksTester-Win64-DebugGame.exe!FRunnableThreadWin::GuardedRun() [u:\unrealengineniv\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:33]
0x000000008B7B1FE4 .DLL!UnknownFunction ]
0x
do you know what’s wrong with it?thanks