Well I’m not nvidia or epic but from my perspective as a dev having been watching the GameWorks in UE4 stuff for a long time, there has never been a hint of any plan other than the current way stuff is released. Epic never committed to including stuff in the standard UE4, and nvidia and everyone else cannot distribute compiled versions of UE4 even if they wanted to. In theory one potential solution is if Epic agreed to modify UE4 source code in various specific ways that allowed more of these nvidia things to run as pure plugins, but I dont see any signs of that happening either. Nor are sufficient resources allocated to making every GmaeWorks module available for new UE4 versions in a timely manner.
is all quite understandable to me because I mostly see these thing as being demonstrations of how GameWorks components can be integrated into an engine, and nobody ever committed to integrating and supporting stuff, elevating these things to first class citizen status within the UE4 universe. Of course I would like it to be different but a different level of commitment and working relationship between Epic and Nvidia would be required and although those two companies are close in some regards, I’ve never seen a hint of that so far with most of these GameWorks modules.
Also I never got beyond the stage of playing with these technologies that would require me to study the legal and licensing situation in full detail. For all I know individual developers may still need to deal with nvidia to licence GameWorks tech for a particular title. I’m not saying that is the situation, rather that I havent checked, and if it were part of the picture then its another explanation for why these things havent been brought into UE4 proper. Not to mention any legal ramifications from Epics point of view, or other business considerations. Certainly there are things we agree to when we sign up to have access to the nvidia github stuff as far as I remember, so theres an extra licensing step right there beyond the standard UE4.