Sorry for the stupid question, but when using emissive meshes for lighting with VXGI, how do you get shadows on dynamic/movable meshes? I’m guessing there’s a material setting for it but can’t figure out what it is.
Sorry for the stupid question, but when using emissive meshes for lighting with VXGI, how do you get shadows on dynamic/movable meshes? I’m guessing there’s a material setting for it but can’t figure out what it is.