NVIDIA GameWorks Integration

**Update:

I downloaded 's version of 4.18 and am up and running in 4.18 after compiling, etc via VS2015. Thank you! :smiley:

**

Hi everyone!

I’ve been using the 4.17 build discussed , and I am so thankful to have it; it has everything in it!

I’m slightly confused on the newer 4.18 builds posted my , though. Should I be using the ones?

There seems to be one for “4.18 Gameworks” and one that is “VXGI 4.18”. I’ve compiled the ‘gameworks’ one a couple times and don’t see VXGI & volumetric, etc in there.
Am I doing something wrong, or are these separated for a reason? I can grab the ‘VXGI 4.18’ version, but am assuming the other technologies are not included?
I very likely may simply be doing something wrong. :slight_smile:

In VS2015 I just build the UE4 project and for 4.17 that was all that was needed – should it be the same, or do I need to do other steps as well to get the rest?

Thank you for your help, everyone – is a wonderful thread to have .
While I don’t quite understand Nvidia’s approach to all of these tech’s being separate…it makes me appreciate thread even more!

PS - One final ‘different’ question. If I build / package my 4.17 project, it seems to crash on launch – is happening for others?