**Update:
I downloaded 's version of 4.18 and am up and running in 4.18 after compiling, etc via VS2015. Thank you!
**
Hi everyone!
Iâve been using the 4.17 build discussed , and I am so thankful to have it; it has everything in it!
Iâm slightly confused on the newer 4.18 builds posted my , though. Should I be using the ones?
There seems to be one for â4.18 Gameworksâ and one that is âVXGI 4.18â. Iâve compiled the âgameworksâ one a couple times and donât see VXGI & volumetric, etc in there.
Am I doing something wrong, or are these separated for a reason? I can grab the âVXGI 4.18â version, but am assuming the other technologies are not included?
I very likely may simply be doing something wrong.
In VS2015 I just build the UE4 project and for 4.17 that was all that was needed â should it be the same, or do I need to do other steps as well to get the rest?
Thank you for your help, everyone â is a wonderful thread to have .
While I donât quite understand Nvidiaâs approach to all of these techâs being separateâŚit makes me appreciate thread even more!
PS - One final âdifferentâ question. If I build / package my 4.17 project, it seems to crash on launch â is happening for others?