NVIDIA GameWorks Integration

Sadly, not. I tried already, rising the particle count to 1000000 didnt change anything, and rising it to 10000000 makes it eat my ram out (it eates +4 GB in a sec, and then starts lagging terribly, however the particle count doesnt change, although it makes the engine unusable).

EDIT: When sayign that it eats my RAM out I mean that it uses way mroe than usuall.

EDIT2: Note that my I can’t go over in particle count is something around 16380.