Download

NVIDIA GameWorks Integration

I love you so much :slight_smile: Thanks man. Keep your great working!!!
But this is 4.18.2 or 4.18.3 (small hotfix from UE)?

Hi all…
I would like to incorporate hairworks onto 4.18.3 can someone PLEASE explain to me how to do it please, or direct me to another 4.18 with hairworks? ideally Olento’s branch would be the best option but as he explained it does not contain hairworks in it :frowning: and I couldnt find any other 4.18 branch with hairworks.

You can wait @0lento branch new source for you!

current https://github.com/0lento/UnrealEngine/tree/4.18-GameWorks is based on 4.18.3 and has Blast, Flex, Flow. HBAO+, VXGI and Volumetric Lighting

https://github.com/niexuchina/Unreal…8-HairWorks1.4

That’s the one I had that merged earlier but like mentioned, hairworks demo projects didn’t work in packaged builds.

To get it back, you could just either revert or drop this commit from my branch: https://github.com/0lento/UnrealEngine/commit/d0967936f4d220e133db070b5b3a523a0dcd73f6 but I’m pretty sure there will be few merge conflicts due to the volumetric lighting I added afterwards, so some manual work is still required.

Hi all…
I posted a fork of UE4 4.18 with Blast, Flex, Flow and HairWorks integrated on a branch.
The sample content is minimal.
Thanks 0lento and nienxuchina.
https://github.com/Sevenplex/UnrealEngine

Hi all …
I posted a fork of UE4 4.18 with Blast, Flex, Flow and HairWorks integrated on a branch.
The sample content is minimal.
Thanks 0lento and niexuchina.
https://github.com/Sevenplex/UnrealEngine

[COLOR=#222222][SIZE=16px]I am sorry. I have never used github.com, but none of your links work for me.[/SIZE][/COLOR]

[COLOR=#222222][SIZE=16px]I am sorry. I have never used github.com, but none of your links work for me.[/SIZE][/COLOR]

[COLOR=#222222][SIZE=16px]I am sorry. I have never used github.com, but none of your links work for me.[/SIZE][/COLOR]

Awesome!! thanks Olento, VinaCaptcha and Sevenplex for replying!! :slight_smile:

While I am at it…how to incorporate 4.18.3 into your build Sevenplex?

It’s UE4 4.18.3
git clone https://github.com/Sevenplex/UnrealEngine.git
cd UnrealEngine
Setup
GenerateProjectFiles

or

git remote add Sevenplex https://github.com/Sevenplex/UnrealEngine.git
git fetch Sevenplex
git merge etc.

Great !!! Thanks so much man :slight_smile:

i MAN!

i using your awesome 4.18.3

i find some BP for effects and i’ve request about Flame with VXGI

is it possible to have indirect/direct lights in a scene? i mean on walls for exemple

i didn’t get

It’s 4.18.3

Sevenplex thanks again for your help…but if you wouldn’t mind…give me a quick crash course as to how or where to input those lines…I’m new to github and no idea as to where to begin.

[COLOR=#222222][SIZE=16px]If I understand your question, then you can find the answer here.[/SIZE][/COLOR]
Unreal Engine 4 on GitHub - Unreal Engine

[COLOR=#222222][SIZE=16px]At the end of the installation, after running Setup.bat, the following error occurs:[/SIZE][/COLOR]
[COLOR=#222222][SIZE=16px]Failed to Download ‘http://cdn.unrealengine.com/dependencies/2466157-4ecb0085873048178dd6d2b8872eea79/81594c92fcec0b95d7d0b47ad36aef8d2605c8b8’: The path or file name is too long. The full file name must be less than 260 characters, and the directory name is less than 248 characters. (PathTooLongException)[/SIZE][/COLOR]

real-time animation rendered in UE4 .over to 200 mins animation all rendered in real-time based on NVidia VXGI, HBAO+ for dynamic GI. also, we use NVidia Flow for fire and smoke in some cases. Big thanks to UE4, NVidia and Maxime Dupart for creating custom builds of Nvidia Gamework.

to sevenplex, Im sorry I misunderstood your reply when you said its 4.18.3 :(…thank you, this is just what i was looking for…after compiling thru visual studio UE4 opens BUT, it gives errors on blast as you can see on the snapshot attached…

thanks MiroYar for your input as well