I have merged WaveWorks 4.16 with VRWorks 4.16. and when I enable LensMatchedShadingRendering is what I get (see image below).
I’m trying to follow page with instructions to integrate VRWorks in UE4: https://developer.nvidia/lens-ma…gration-part-2
I’m guessing it has to do with a missing FASTGS call in the vertex shader of the Waveworks Quad Tree or something. I’m not too familiar with the UE4 source, so any hints or help would be appreciated. F.ex. Where would vertex shader be located in the source?