NVIDIA GameWorks Integration

**, **big thanks for your answer. Can I ask another question. It is about Nvidia blast. What is the main differences beteen blast mesh and destructable mesh. Where I should use blast and where another. I googled already but cant find information about blast in unreal engine.
End another question about folder of compiled Unreal with gameworks. Is 40Gb and all that files and folders there needed to work engine correctly?