I have a strange usecase, perhaps i can get some advice? I am after a man made of many balls- imagine a monster that emerges from a ball pit.
I was thinking we could use flex but actually somehow render the particle solver inside a soft body actor rather then the soft body mesh it distorts. Anyone have any tips on how could be done?
Ideally i’m gonna run it through a Kinect so we have a strange visualisation of being a ball monster. Thanks guys!