Reelie
(Reelie)
June 14, 2017, 8:41pm
4061
Hello,
I just tried to use the FleX 4.16 build from their official repository (/tree/FleX-4.16.0).
However, it seems I’m doing something wrong since I get those errors during my build on the UE4.sln:
I’ve followed those steps so far:
Install GitHub for Windows then fork and clone our repository. To use Git from the command line, see the Setting up Git and Fork a Repo articles.
If you’d prefer not to use Git, you can get the source with the ‘Download ZIP’ button on the right. The built-in Windows zip utility will mark the contents of zip files downloaded from the Internet as unsafe to execute, so right-click the zip file and select ‘Properties…’ and ‘Unblock’ before decompressing it. Third-party zip utilities don’t normally do .
Install Visual Studio 2017. All desktop editions of Visual Studio 2017 can build UE4, including Visual Studio Community 2017, which is free for small teams and individual developers. To install the correct components for UE4 development, check the “Game Development with C++” workload, and the “Unreal Engine Installer” optional component.
Open your source folder in Explorer and run Setup.bat. will download binary content for the engine, as well as installing prerequisites and setting up Unreal file associations. On Windows 8, a warning from SmartScreen may appear. Click “More info”, then “Run anyway” to continue.
A clean download of the engine binaries is currently 3-4gb, which may take some time to complete. Subsequent checkouts only require incremental downloads and will be much quicker.
Run GenerateProjectFiles.bat to create project files for the engine. It should take less than a minute to complete.
Load the project into Visual Studio by double-clicking on the UE4.sln file. Set your solution configuration to Development Editor and your solution platform to Win64, then right click on the UE4 target and select Build. It may take anywhere between 10 and 40 minutes to finish compiling, depending on your system specs.
After compiling finishes, you can load the editor from Visual Studio by setting your startup project to UE4 and pressing F5 to debug.
Anyone got the same? Or am I missing something?
Many thanks in advance!
-Reelie