NVIDIA GameWorks Integration

Problems with VRWorks and Flow Integration

Hi folks

After following the excellent build guide from @GeneralD, I was able to integrate the Flow and VRWorks branches with relatively trouble and get a clean build with no compilation errors.
So I thought that all was well, unfortunately is not the case…

When I enable any of the VRWorks options all of the Flow emitters that I place within a level appear to be very glitchy and unpredictable.

Also when I turn on either LMS or MRR options the Flow emitter is displaced within the level.

For example:

vr.MultiResRendering = 0

Everything is good:

vr.MultiResRendering = 3

The Flow emitter is displaced:

Has anyone else experienced similar problems or have any suggestions for a fix?

Many thanks in advance,