Problems with VRWorks and Flow Integration
Hi folks
After following the excellent build guide from @GeneralD, I was able to integrate the Flow and VRWorks branches with relatively trouble and get a clean build with no compilation errors.
So I thought that all was well, unfortunately is not the case…
When I enable any of the VRWorks options all of the Flow emitters that I place within a level appear to be very glitchy and unpredictable.
Also when I turn on either LMS or MRR options the Flow emitter is displaced within the level.
For example:
vr.MultiResRendering = 0
Everything is good:
vr.MultiResRendering = 3
The Flow emitter is displaced:
Has anyone else experienced similar problems or have any suggestions for a fix?
Many thanks in advance,

