sieumeo
(sieumeo)
May 5, 2017, 4:24am
3938
I’m being stuck at merging Volumetric Lighting into my current VXGI+Hairworks+Flex+Flow branch, most of the syntax error come from “\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp” which is weird because there’s no changes there. If anybody has the same problem I’d love to get some tip :(.
Severity Code Description Project File Line Suppression State
Error (active) expected a declaration UE4 d:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1237
Error (active) no instance of function template “GetConeTracingPixelShader” matches the specified type UE4 d:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1207
Error (active) expected a declaration UE4 d:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1233
Error (active) expected a declaration UE4 d:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1234
Error (active) expected a declaration UE4 d:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1235
Error (active) expected a declaration UE4 d:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1238
Error (active) expected a declaration UE4 d:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1240
Error (active) expected a declaration UE4 d:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1241
Error (active) expected a declaration UE4 d:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1243
Error (active) declaration has no storage class or type specifier UE4 d:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1244
Error (active) expected a ‘;’ UE4 d:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1244
Error (active) expected a declaration UE4 d:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1246
Error (active) identifier “ProcessVxgiVoxelizationMeshForForwardShading” is undefined UE4 d:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1319
Error (active) identifier “FDrawVXGIVoxelizationStaticMeshAction” is undefined UE4 d:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1330
Error (active) identifier “ProcessVxgiVoxelizationMeshForForwardShading” is undefined UE4 d:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1422
Error (active) TBasePassPixelShaderPolicyParamType is not a template UE4 d:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.h 1144
Error C2143 syntax error: missing ‘,’ before ‘<’ UE4 d:\unreal\engine\unrealengine\engine\source\runtime\renderer\private\VxgiRendering.h 947
Error C2143 syntax error: missing ‘,’ before ‘<’ UE4 d:\unreal\engine\unrealengine\engine\source\runtime\renderer\private\VxgiRendering.h 996
Error C2061 syntax error: identifier ‘TBasePassPixelShaderPolicyParamType’ UE4 d:\unreal\engine\unrealengine\engine\source\runtime\renderer\private\VxgiRendering.h 1134
Error C2061 syntax error: identifier ‘TBasePassPixelShaderPolicyParamType’ UE4 d:\unreal\engine\unrealengine\engine\source\runtime\renderer\private\VxgiRendering.h 1144
Error C2143 syntax error: missing ‘,’ before ‘<’ UE4 d:\unreal\engine\unrealengine\engine\source\runtime\renderer\private\VxgiRendering.h 1147
Error C2912 explicit specialization ‘void GetConeTracingPixelShader<FUniformLightMapPolicy>(const FVertexFactory *,const FMaterial &,FUniformLightMapPolicy *,TBasePassPixelShaderPolicyParamType<FUniformLightMapPolicyShaderParametersType> *&)’ is not a specialization of a function template UE4 D:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1247
Error C2672 ‘GetConeTracingPixelShader’: no matching overloaded function found UE4 D:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1216
Error C2780 ‘void GetConeTracingPixelShader(const FVertexFactory *,const FMaterial &,LightMapPolicyType *)’: expects 3 arguments - 4 provided UE4 D:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1216
Error C2672 ‘GetConeTracingPixelShader’: no matching overloaded function found UE4 D:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1219
Error C2780 ‘void GetConeTracingPixelShader(const FVertexFactory *,const FMaterial &,LightMapPolicyType *)’: expects 3 arguments - 4 provided UE4 D:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1219
Error C2672 ‘GetConeTracingPixelShader’: no matching overloaded function found UE4 D:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1222
Error C2780 ‘void GetConeTracingPixelShader(const FVertexFactory *,const FMaterial &,LightMapPolicyType *)’: expects 3 arguments - 4 provided UE4 D:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1222
Error C2672 ‘GetConeTracingPixelShader’: no matching overloaded function found UE4 D:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1224
Error C2780 ‘void GetConeTracingPixelShader(const FVertexFactory *,const FMaterial &,LightMapPolicyType *)’: expects 3 arguments - 4 provided UE4 D:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1224
Error C2672 ‘GetConeTracingPixelShader’: no matching overloaded function found UE4 D:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1226
Error C2780 ‘void GetConeTracingPixelShader(const FVertexFactory *,const FMaterial &,LightMapPolicyType *)’: expects 3 arguments - 4 provided UE4 D:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1226
Error C2672 ‘GetConeTracingPixelShader’: no matching overloaded function found UE4 D:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1228
Error C2780 ‘void GetConeTracingPixelShader(const FVertexFactory *,const FMaterial &,LightMapPolicyType *)’: expects 3 arguments - 4 provided UE4 D:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1228
Error C2672 ‘GetConeTracingPixelShader’: no matching overloaded function found UE4 D:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1230
Error C2780 ‘void GetConeTracingPixelShader(const FVertexFactory *,const FMaterial &,LightMapPolicyType *)’: expects 3 arguments - 4 provided UE4 D:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1230
Error C2672 ‘GetConeTracingPixelShader’: no matching overloaded function found UE4 D:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1233
Error C2780 ‘void GetConeTracingPixelShader(const FVertexFactory *,const FMaterial &,LightMapPolicyType *)’: expects 3 arguments - 4 provided UE4 D:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1233
Error C2672 ‘GetConeTracingPixelShader’: no matching overloaded function found UE4 D:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1236
Error C2780 ‘void GetConeTracingPixelShader(const FVertexFactory *,const FMaterial &,LightMapPolicyType *)’: expects 3 arguments - 4 provided UE4 D:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1236
Error C2672 ‘GetConeTracingPixelShader’: no matching overloaded function found UE4 D:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1239
Error C2780 ‘void GetConeTracingPixelShader(const FVertexFactory *,const FMaterial &,LightMapPolicyType *)’: expects 3 arguments - 4 provided UE4 D:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1239
Error C2672 ‘GetConeTracingPixelShader’: no matching overloaded function found UE4 D:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1242
Error C2780 ‘void GetConeTracingPixelShader(const FVertexFactory *,const FMaterial &,LightMapPolicyType *)’: expects 3 arguments - 4 provided UE4 D:\Unreal\Engine\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VxgiRendering.cpp 1242
Error Failed to produce item: D:\Unreal\Engine\UnrealEngine\Engine\Plugins\Runtime\OculusRift\Binaries\Win64\UE4Editor-OculusRift.pdb UE4 D:\Unreal\Engine\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR 1
Error MSB3075 The command “…..\Build\BatchFiles\Build.bat UE4Editor Win64 Development -waitmutex” exited with code 5. Please verify that you have sufficient rights to run command. UE4 C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets 41