NVIDIA GameWorks Integration

i took some pictures of the shadowing problem i described earlier. i’m using the vxgi-4.15 branch which i compiled yesterday.

settings:

directional light: stationary
object: movable

i used the basic box shape of the engine and applied my material with tessellation enabled on to it.
i had to scale it a bit, in perfect box form it was not visible.

but it even happens on perfect boxes as the last pic will show. for the last pic i created a completely new project as i thought maybe the problem
occured due to me converting a project from base engine version to vxgi one.

box a little away, everything ok:
3d301bd894528ef242584501583720bc6ea97d3c.jpeg

box moved closer to camera, artifacts showing up
4a08b59479bdda7991df09de2b3aa8403f978c7e.jpeg

box right in front of camera, almost fully black
460db1dfc111d86d71ad148d77300a9c86a72b00.jpeg

one time i was lucky and caught the flicker effect i described:
3d705f318a625aa20d73d63c113d660a66cd57e5.jpeg

and finally a picture of a fresh project created in vxgi version. basic box shape again with a material with tessellation on:
box_freshproject.jpg

i hope someone can help, or if is a bug, helps finding and fixing it.

note that if i disable tessellation in the materials goes away completely.