i took some pictures of the shadowing problem i described earlier. i’m using the vxgi-4.15 branch which i compiled yesterday.
settings:
directional light: stationary
object: movable
i used the basic box shape of the engine and applied my material with tessellation enabled on to it.
i had to scale it a bit, in perfect box form it was not visible.
but it even happens on perfect boxes as the last pic will show. for the last pic i created a completely new project as i thought maybe the problem
occured due to me converting a project from base engine version to vxgi one.
box a little away, everything ok:
box moved closer to camera, artifacts showing up
box right in front of camera, almost fully black
one time i was lucky and caught the flicker effect i described:
and finally a picture of a fresh project created in vxgi version. basic box shape again with a material with tessellation on:
i hope someone can help, or if is a bug, helps finding and fixing it.
note that if i disable tessellation in the materials goes away completely.