NVIDIA GameWorks Integration

hey guys,

first of all i’m quite new to unreal engine and github. my question is as follows:

finally there is volumetric lighting available to unreal engine: https://github/NvPhysX/UnrealEng...cLighting-4.15

i understand i can download and compile that so it has the support for it, which i will try later today.

but what if i need/want other stuff as well, like e.g. hbao or flex?

i looked at the branch for hbao and it’s almost 2 years old now. so i guess the version of unreal in there is, too?
if that is the case, does it even work in current ue4 versions anymore? and if so, what would i need to be doing
to get it to work?

and my final question is: why doesn’t epic include these (as i understand it) ready to use techniques into the engine themselves?

i hope you can shed some light onto ,

thanks