I’m hoping that by UE4 v4.15 there will not only be VXGI again, but that also we can have a merged branch of several other Nvidia solutions.
I would like to see in one solution:
VXGI + HBAO+
Nvidia’s Volumetric Lighting
That is my ideal project setup that I would love to work off of. I’d try doing it myself and merging it in but I’m still trying to get a thorough understanding of all the in’s and out’s of UE4.
BTW, definitely check through various console settings with VXGI when using it. For example up until today I was thinking VXGI was too expensive even for an area like “Realistic Rendering”; it turns out I simply hadn’t changed map size to 64 On top of that, 4 cones instead of 8 can really help.