NVIDIA GameWorks Integration

as far as I know you can’t attach it to a socket. The only way connect something is with the option attach on spawn to overlapping rigged. But flex does not collide with skeletal mesh collision so also doesn’t work. It is sad but I thing flex + skeletal mesh is not the thing right now :confused:

Btw I assume what I asked in my question is not possible? Or does anyone have an idea for a workaround maybe?