NVIDIA GameWorks Integration

Hi :slight_smile:

Thank you for the advice!

I tried that (and every other Hairworks console setting I could find that could potentially solve the) which didn’t show much difference, however I’ve just figured out the solution.

I re-exported the original Hair asset from Maya using the new “1.2” HairWorks plug-in and lo and behold, the hair works perfectly!

Apparently some 1.11 assets wont work as intended with the latest build. (I have another 1.11 asset that seems to work fine)