With the official integration of Hairworks 1.2 into Unreal 4.12, has anyone experienced performance lag when simulating hair?
To test what I was seeing in the engine, I’ve loaded the same exact project in FurViewer versions 1.1 and 1.2 and noted that Hair will now act very stiffly even jaggedly, and in “slow motion” when animated in 1.2 as opposed to 1.1. where the hair animates normally. Additionally, when the model stops animation, the hair flows freely.
Initially I attempted to re-adjust stiffness and gravity, however when I noted the jagged nature of the Hairworks animation I understood that it may be related to an Animation+performance that turned up with the update .
Has anyone else encountered ? Specifically with shoulder length hair.