NVIDIA GameWorks Integration

You are right. Since we don’t have Batman Arkham series grade soft bodies and dynamic smoke, UE4 is CPU only then. Seems destructibles and cloth (I never used before) can go without GPU acceleration.

Bleh, my fault. I forgot that is CPU only in Unreal, or at least not fully supported in the official branch. Well, Flow will likely remove the dynamic smoke part of the main . Yeah, Ultimately it comes down to CUDA. Because for a moment I thought like a game dev, and not somebody who would use GP-GPU accelerated APIs to eradicate the competition via a UE4 github branch… -.-

Meaning while AMD still thinks that open source is going to save their sorry human behind…

My popcorn is ready…