NVIDIA GameWorks Integration

Hi, Local space I believe is a check box in Ue4 and I think it is defaulted off. You will have to check to confirm. In the DCC plugins, local space is on by default and not exposed. You use the Inertia Blend control to blend in world motion influence. And the 4 flaps on the skirting were all in the same asset. I gave them some breathing room in the bind pose as well. If they are too close and self collision radius is larger than the separation of the cloth segments, it may not behave so well. So yo have to strike a balance there. I hope helps.