Hi,
I don’t have personal experience with authoring clothing in UE4, but I’ll bring your question to the attention of someone who does. The Wushu demo was done on a highly customized UE3 code base, it’s very possible that the effect cannot be replicated with stock UE4.
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Hey (or anyone who may be able to help),
I’ve been playing with the plug-in for Maya, and I’m currently using unreal 4.11. I have a situation very similar to the Wushu Demo from 2013 GDC (the main video on the download center page) with overlapping cloth on a character, and no matter what I do, I cannot seem to make them play together in the same way as that video. I have activated self collision, I have played with the self collison thickness, I have even played with backstop. No success. Do the overlapping cloth pieces need to be part of the same clothing Node to be able to talk to each other with self collision? Because I have tried making the overlapping cloth two “elements” of the same “mesh” and added to one cloth node, and that didn’t work either. Or can multiple Nodes collide with each other? I’m completely stumped, and I don’t know how to fix the problem.