Has anyone managed to integrate the Volumetric Lighting into UE4 yet? I am in the process of doing so and am struggling with some values. I would be much appreciated if someone (anyone) could lend me a helping hand. So that I can get the changes up into github so people can start playing around.
If someone from NVIDIA wants to jump in and help me, that would be great. I am willing to share what I have done so far, but its very very broken.