Regarding VXAO, I think anyone going to use it should think of it less as an AO solution and more like a replacement for DFAO or Capsule indirect shadows. It’s not going to notice fine details, like HBAO+ would; rather, being a world space solution, it’s strength lies in it’s consistency, and scale. The purpose of AO in general is to simulate indirect shadows. Indirect shadows are very, very soft, and personally I find that fine detail is not near as valuable as range and consistency.