NVIDIA GameWorks Integration

  1. If you end up with a black scene upon enabling VXAO, make sure you have a active Skylight in your scene (it helps, if not for initial check if all works only)
  2. If you want VXAO as your default mode, you have to add the cvar to the engine’ ConsoleVariables.ini located in X:\YourVXGIbuild\Engine\Config folder.
  3. You can isolate AO only by checking ‘Ambient Occlusion’ as buffer visualization (located in menu where it normally says ‘Lit’
  4. Works together with SSAO and HBAO+
  5. Diffuse tracing should still be enabled. Things like VXGI range etc. still matter since your scene will still need to be voxelized.
  6. Tweak VXAO via the ‘Ambient’ section located between Diffuse and Specular
  7. Test with setting Diffuse Color to anything but the default black.

Results -if setup properly- should be very good AO.
It’s also much faster than full VXGI.

Hope that helps!